G9_Carrier

I was tasked with creating an aerial vehicle to be used in cinematics for TheKangho's new album G9. Integrating my experience in automotive design, I wanted to create a vehicle that blends smooth surfacing with functional pieces and with care into design-line quality as if working on a production vehicle.

The Carrier is loosely based around the proportion of an aerial vehicle in Cyberpunk 2077. Imagined as a people carrier with VTOL capabilities, the vehicle uses independent propulsion system in conjunction with two primary boosters for traveling suborbital and interplanetary travel.

Type

Concept design

Development period

Client

August, 2023

Project Scope

Ideation sketches for various directions

3D Model for chosen direction

Custom texture for vehicle

Rigging physics based components

Design process
The proportion is loosely based on a scaled down version of the AV in Cyberpunk 2077. I imagined it as a three seater with a cargo hold in the tail of the vehicle that is accessible from both the back as well as the interior.
To emphasize on the strength of the chassis, the design theme uses two encapsulating hard surface to envelop the interior component, while a smooth surface connects them gives it more flare.
Detail design
Video feature
Visualization

G9_Carrier

I was tasked with creating an aerial vehicle to be used in cinematics for TheKangho's new album G9. Integrating my experience in automotive design, I wanted to create a vehicle that blends smooth surfacing with functional pieces and with care into design-line quality as if working on a production vehicle.

The Carrier is loosely based around the proportion of an aerial vehicle in Cyberpunk 2077. Imagined as a people carrier with VTOL capabilities, the vehicle uses independent propulsion system in conjunction with two primary boosters for traveling suborbital and interplanetary travel.

Type

Concept design

Development period

Client

August, 2023

Project Scope

Ideation sketches for various directions

3D Model for chosen direction

Custom texture for vehicle

Rigging physics based components

Materials and environment
Homely, minimal and premium is the objective for the environment. Low saturation warm hues that are contrasted with small textures allows for visual interest without clutter. The gentle smooth surfacing that connects the arch to the walls brings an upscale ambience.
Using custom PBR and procedural materials, the presentation aims to be photorealistic while maintaining the material diversity of the modules.
Animation
In the intro the client wanted to show off the fabric that wraps around UNU, so I've created various motions to help them visualize the effect.
The client requested four tagline animations to highlight key components of their product, each is then paired with footage of cats playing in similar fashion.
Several version of the module animation was tested to showcase the different attachments.

G9_Carrier

I was tasked with creating an aerial vehicle to be used in cinematics for TheKangho's new album G9. Integrating my experience in automotive design, I wanted to create a vehicle that blends smooth surfacing with functional pieces and with care into design-line quality as if working on a production vehicle.

The Carrier is loosely based around the proportion of an aerial vehicle in Cyberpunk 2077. Imagined as a people carrier with VTOL capabilities, the vehicle uses independent propulsion system in conjunction with two primary boosters for traveling suborbital and interplanetary travel.

Type

Concept design

Development period

Client

August, 2023

Project Scope

Ideation sketches for various directions

3D Model for chosen direction

Custom texture for vehicle

Rigging physics based components

Environment & asset design
Set 1: Office
Inspired by Alien-esque aesthetics, I wanted a clash of 1970's technology and futuristic concept to run concurrent in the design of the sets.  
The original color scheme was made to be cold and to contrast the warm tone of the 2nd set.
The hardware is based on old computers, namely the 186 tape drive computer from IBM as well as their classic spring keyboard.
Using after effects I made several retro interface animations to help create the ambience and date the technology.
One of the earliest piece built was the disc player, although chronologically it is quite out of place with the 70's computers, I wanted to further play up the contrast between aged technology and the titlecard "future".

I transcribed a simpler version of the song to piano and warped it onto the disc, so that in the intro of the song, the correct notes would "play".
Set 2: Hanger
Most of the runtime takes place in the hanger, as a maintenance and launch platform, I wanted the space to reflect a sense of strength in the heavy industrial aesthetic.
Elevator shaft
Referencing mining elevator shafts, the exposed panels and mesh help with setting the gritty mechanical feeling of the interior.
Maintenance platform
To support and launch the ship, I wanted the platform to be visually strong while maintaining intricate details.
I was inspired by the bezel on the VC overseas series watches for its sense of strength and refinement.
The structure is based on rail cannons that uses a series of electromagnets to accelerate a projectile to great speed in a short platform.
In order to support the heavy launch platform, the structure to reflect a feeling of strength, so I took inspiration from the traditional Chinese architecture principle of Mortise and tenon, a form of interlocking joint work.
To match the key shift in the music, I paid attention in the lighting of the opening of the hanger bay doors. Contrasting between the gloomy green hue and the much brighter and warmer sunlight. I animated several interfaces here and used the interaction on the displays to sell the illusion of a greenscreen.
Sparks and flames
In the process of making this video I experimented with sparks and flame effects to create visual interest by contrast. Furthermore, I added in details like the tip of the exhaust gradually glowing brighter as the afterburner kicks on, and the electromagnetic modules swaying as the ship accelerates through the rail to enhance the sense of tactility in the motion.

G9_Carrier

I was tasked with creating an aerial vehicle to be used in cinematics for TheKangho's new album G9. Integrating my experience in automotive design, I wanted to create a vehicle that blends smooth surfacing with functional pieces and with care into design-line quality as if working on a production vehicle.

The Carrier is loosely based around the proportion of an aerial vehicle in Cyberpunk 2077. Imagined as a people carrier with VTOL capabilities, the vehicle uses independent propulsion system in conjunction with two primary boosters for traveling suborbital and interplanetary travel.

Type

Concept design

Development period

Client

August, 2023

Project Scope

Ideation sketches for various directions

3D Model for chosen direction

Custom texture for vehicle

Rigging physics based components

Visualization

G9_Carrier

I was tasked with creating an aerial vehicle to be used in cinematics for TheKangho's new album G9. Integrating my experience in automotive design, I wanted to create a vehicle that blends smooth surfacing with functional pieces and with care into design-line quality as if working on a production vehicle.

The Carrier is loosely based around the proportion of an aerial vehicle in Cyberpunk 2077. Imagined as a people carrier with VTOL capabilities, the vehicle uses independent propulsion system in conjunction with two primary boosters for traveling suborbital and interplanetary travel.

Type

Concept design

Development Period

October 22, 2023

Client

August, 2023

Project Scope

Ideation sketches for various directions

3D Model for chosen direction

Custom texture for vehicle

Rigging physics based components

Visualization

G9_Carrier

I was tasked with creating an aerial vehicle to be used in cinematics for TheKangho's new album G9. Integrating my experience in automotive design, I wanted to create a vehicle that blends smooth surfacing with functional pieces and with care into design-line quality as if working on a production vehicle.

The Carrier is loosely based around the proportion of an aerial vehicle in Cyberpunk 2077. Imagined as a people carrier with VTOL capabilities, the vehicle uses independent propulsion system in conjunction with two primary boosters for traveling suborbital and interplanetary travel.

Type

Concept design

Date

October 22, 2023

Client

August, 2023

A VTOL vehicle designed for use in TheKangho's G9 album cinematics

Project Scope

Ideation sketches for various directions

3D Model for chosen direction

Custom texture for vehicle

Rigging physics based components