G9_Future

In a collaborative effort, I have teamed up with TheKangho to create a cinematic short for his single G9_Future featuring the existing G9_Carrier project model. This is the most ambitious project I have completed to date and it allowed me to learn a vast array of skills from shooting footage for greenscreen to compositing. Pitching the project as a connecting piece between the previous album and the upcoming G9 storyline, I wanted to set the mood and aesthetic while showcasing the carrier as it was assembled.

Type

Motion graphics

Development period

October-December, 2023

Client

The Kangho

Project Scope

Writing narrative for the cinematic

Direct all CG and greenscreen shots

Design, model, light, and texture all interior environment

Create particle/volumetric effects

Rig and animate moving parts

Render, composite all scenes

Pre-final color grading and timing cut on footage

Design process
The proportion is loosely based on a scaled down version of the AV in Cyberpunk 2077. I imagined it as a three seater with a cargo hold in the tail of the vehicle that is accessible from both the back as well as the interior.
To emphasize on the strength of the chassis, the design theme uses two encapsulating hard surface to envelop the interior component, while a smooth surface connects them gives it more flare.
Detail design
Video feature
Visualization

G9_Future

In a collaborative effort, I have teamed up with TheKangho to create a cinematic short for his single G9_Future featuring the existing G9_Carrier project model. This is the most ambitious project I have completed to date and it allowed me to learn a vast array of skills from shooting footage for greenscreen to compositing. Pitching the project as a connecting piece between the previous album and the upcoming G9 storyline, I wanted to set the mood and aesthetic while showcasing the carrier as it was assembled.

Type

Motion graphics

Development period

October-December, 2023

Client

The Kangho

Project Scope

Writing narrative for the cinematic

Direct all CG and greenscreen shots

Design, model, light, and texture all interior environment

Create particle/volumetric effects

Rig and animate moving parts

Render, composite all scenes

Pre-final color grading and timing cut on footage

Materials and environment
Homely, minimal and premium is the objective for the environment. Low saturation warm hues that are contrasted with small textures allows for visual interest without clutter. The gentle smooth surfacing that connects the arch to the walls brings an upscale ambience.
Using custom PBR and procedural materials, the presentation aims to be photorealistic while maintaining the material diversity of the modules.
Animation
In the intro the client wanted to show off the fabric that wraps around UNU, so I've created various motions to help them visualize the effect.
The client requested four tagline animations to highlight key components of their product, each is then paired with footage of cats playing in similar fashion.
Several version of the module animation was tested to showcase the different attachments.

G9_Future

In a collaborative effort, I have teamed up with TheKangho to create a cinematic short for his single G9_Future featuring the existing G9_Carrier project model. This is the most ambitious project I have completed to date and it allowed me to learn a vast array of skills from shooting footage for greenscreen to compositing. Pitching the project as a connecting piece between the previous album and the upcoming G9 storyline, I wanted to set the mood and aesthetic while showcasing the carrier as it was assembled.

Type

Motion graphics

Development period

October-December, 2023

Client

The Kangho

Project Scope

Writing narrative for the cinematic

Direct all CG and greenscreen shots

Design, model, light, and texture all interior environment

Create particle/volumetric effects

Rig and animate moving parts

Render, composite all scenes

Pre-final color grading and timing cut on footage

Environment & asset design
Set 1: Office
Inspired by Alien-esque aesthetics, I wanted a clash of 1970's technology and futuristic concept to run concurrent in the design of the sets.  
The original color scheme was made to be cold and to contrast the warm tone of the 2nd set.
The hardware is based on old computers, namely the 186 tape drive computer from IBM as well as their classic spring keyboard.
Using after effects I made several retro interface animations to help create the ambience and date the technology.
One of the earliest piece built was the disc player, although chronologically it is quite out of place with the 70's computers, I wanted to further play up the contrast between aged technology and the titlecard "future".

I transcribed a simpler version of the song to piano and warped it onto the disc, so that in the intro of the song, the correct notes would "play".
Set 2: Hanger
Most of the runtime takes place in the hanger, as a maintenance and launch platform, I wanted the space to reflect a sense of strength in the heavy industrial aesthetic.
Elevator shaft
Referencing mining elevator shafts, the exposed panels and mesh help with setting the gritty mechanical feeling of the interior.
Maintenance platform
To support and launch the ship, I wanted the platform to be visually strong while maintaining intricate details.
I was inspired by the bezel on the VC overseas series watches for its sense of strength and refinement.
The structure is based on rail cannons that uses a series of electromagnets to accelerate a projectile to great speed in a short platform.
In order to support the heavy launch platform, the structure to reflect a feeling of strength, so I took inspiration from the traditional Chinese architecture principle of Mortise and tenon, a form of interlocking joint work.
To match the key shift in the music, I paid attention in the lighting of the opening of the hanger bay doors. Contrasting between the gloomy green hue and the much brighter and warmer sunlight. I animated several interfaces here and used the interaction on the displays to sell the illusion of a greenscreen.
Sparks and flames
In the process of making this video I experimented with sparks and flame effects to create visual interest by contrast. Furthermore, I added in details like the tip of the exhaust gradually glowing brighter as the afterburner kicks on, and the electromagnetic modules swaying as the ship accelerates through the rail to enhance the sense of tactility in the motion.

G9_Future

In a collaborative effort, I have teamed up with TheKangho to create a cinematic short for his single G9_Future featuring the existing G9_Carrier project model. This is the most ambitious project I have completed to date and it allowed me to learn a vast array of skills from shooting footage for greenscreen to compositing. Pitching the project as a connecting piece between the previous album and the upcoming G9 storyline, I wanted to set the mood and aesthetic while showcasing the carrier as it was assembled.

Type

Motion graphics

Development period

October-December, 2023

Client

The Kangho

Project Scope

Writing narrative for the cinematic

Direct all CG and greenscreen shots

Design, model, light, and texture all interior environment

Create particle/volumetric effects

Rig and animate moving parts

Render, composite all scenes

Pre-final color grading and timing cut on footage

Visualization

G9_Future

In a collaborative effort, I have teamed up with TheKangho to create a cinematic short for his single G9_Future featuring the existing G9_Carrier project model. This is the most ambitious project I have completed to date and it allowed me to learn a vast array of skills from shooting footage for greenscreen to compositing. Pitching the project as a connecting piece between the previous album and the upcoming G9 storyline, I wanted to set the mood and aesthetic while showcasing the carrier as it was assembled.

Type

Motion graphics

Development Period

October 22, 2023

Client

The Kangho

Project Scope

Writing narrative for the cinematic

Direct all CG and greenscreen shots

Design, model, light, and texture all interior environment

Create particle/volumetric effects

Rig and animate moving parts

Render, composite all scenes

Pre-final color grading and timing cut on footage

Visualization

G9_Future

In a collaborative effort, I have teamed up with TheKangho to create a cinematic short for his single G9_Future featuring the existing G9_Carrier project model. This is the most ambitious project I have completed to date and it allowed me to learn a vast array of skills from shooting footage for greenscreen to compositing. Pitching the project as a connecting piece between the previous album and the upcoming G9 storyline, I wanted to set the mood and aesthetic while showcasing the carrier as it was assembled.

Type

Motion graphics

Date

October 22, 2023

Client

The Kangho

A cinematic short for The Kangho's 2024 album G9, connecting the narrative and detailing how Kangho found his spaceship

Project Scope

Writing narrative for the cinematic

Direct all CG and greenscreen shots

Design, model, light, and texture all interior environment

Create particle/volumetric effects

Rig and animate moving parts

Render, composite all scenes

Pre-final color grading and timing cut on footage